Hoşgeldin Ya Şehr-i Ramazan

Giriş yapın yada Üye olun


 
AnasayfaTakvimSSSKayıt OlGiriş yapRadyo Time

Paylaş | 
 

 Modlarım(Gizli Ajan Mesleği,Villa,Çete vb.)

Aşağa gitmek 
YazarMesaj
DeadLy
Asteğmen
Asteğmen
avatar

Mesaj Sayısı : 11
Teşekkür Puanı : 7
Kayıt tarihi : 06/09/10

MesajKonu: Modlarım(Gizli Ajan Mesleği,Villa,Çete vb.)   Salı Eyl. 07, 2010 12:21 pm

(--------------------------------------)
( Mod Yapımcısı DeAdLy)
(--------------------------------------)

Kod:
   AddStaticVehicle(522,2174.6211,-1792.7855,12.9265,181.3385,1,3);
   AddStaticVehicle(522,2172.2751,-1792.7363,12.9308,175.4003,1,3);
   AddStaticVehicle(522,2170.1936,-1792.8307,12.9350,174.7820,1,3);
   AddStaticVehicle(522,2167.8245,-1792.9614,12.9303,178.4131,1,3);
   AddStaticVehicle(522,2165.5691,-1792.9567,12.9319,178.5199,1,3);
   AddStaticVehicle(522,2163.2368,-1793.0326,12.9263,175.7313,1,3);
   AddStaticVehicle(522,2161.0669,-1793.1078,12.9285,181.6376,1,3);
   AddStaticVehicle(522,2158.6514,-1793.0845,12.9349,182.1886,1,3);
   AddStaticVehicle(463,2157.6687,-1796.1752,12.9027,268.9086,3,1);
   AddStaticVehicle(463,2157.6487,-1798.4880,12.9086,269.1795,3,1);
   AddStaticVehicle(463,2157.7971,-1800.7911,12.9118,271.9349,3,1);
   AddStaticVehicle(463,2157.8865,-1803.3286,12.9118,270.9978,3,1);
   AddStaticVehicle(463,2158.0508,-1805.7146,12.9214,267.9567,3,1);
   AddStaticVehicle(463,2158.1719,-1807.9619,12.9190,270.9684,3,1);
   AddStaticVehicle(468,2163.2634,-1808.9659,13.0442,0.2905,3,1);
   AddStaticVehicle(468,2165.9734,-1808.9287,13.0434,358.8959,3,1);
   AddStaticVehicle(468,2168.7788,-1808.8218,13.0432,359.1399,3,1);
   CreateObject(972, 2191.633545, -1753.107056, 12.543756, 0.0000, 0.0000, 0.0000);
   CreateObject(972, 2191.650635, -1777.645996, 12.549971, 0.0000, 0.0000, 0.0000);
   CreateObject(972, 2191.678467, -1800.856323, 12.543756, 0.0000, 0.0000, 0.0000);
   CreateObject(972, 2191.838623, -1806.437988, 12.543756, 0.0000, 0.0000, 0.0000);
   CreateObject(972, 2192.219482, -1820.258301, 17.864069, 0.0000, 0.0000, 0.0000);
   CreateObject(972, 2181.024658, -1827.469482, 17.864069, 0.0000, 0.0000, 270.0000);
   CreateObject(972, 2156.322754, -1827.482422, 17.864069, 0.0000, 0.0000, 270.0000);
   CreateObject(972, 2145.252930, -1827.411621, 17.864069, 0.0000, 0.0000, 270.0000);
   CreateObject(972, 2138.293457, -1816.230469, 17.868229, 0.0000, 0.0000, 180.0000);
   CreateObject(972, 2138.308594, -1791.118896, 17.874212, 0.0000, 0.0000, 180.0000);
   CreateObject(972, 2138.244629, -1772.190796, 17.561218, 0.0000, 0.0000, 180.0000);
   CreateObject(972, 2149.625732, -1765.374512, 17.557323, 0.0000, 0.0000, 90.0000);
   CreateObject(972, 2162.638184, -1765.210205, 17.546535, 0.0000, 0.0000, 90.0000);
   CreateObject(980, 2174.046875, -1762.240967, 15.323336, 0.0000, 0.0000, 22.5000);
   CreateObject(980, 2190.776123, -1751.025879, 15.320267, 0.0000, 0.0000, 45.0000);
   CreateObject(1425, 2188.155273, -1752.218384, 12.827497, 0.0000, 0.0000, 258.7500);
   CreateObject(4724, 2185.311035, -1760.708862, 14.401977, 0.0000, 0.0000, 78.7500);
   CreateObject(969, 2170.29, -1829.97, 15.14, 0.00, 0.00, 0.00);
   Kapi6 = CreateObject(974, 2182.81, -1757.15, 13.70, 0.00, 0.00, 206.10);


Işınlanma ve Kapı:

Kod:
   if(strcmp("/motorcuac", cmdtext, true) == 0) {
   MoveObject(Kapi6,2182.7314,-1756.9921,6.9534,2);
   SendClientMessage(playerid, 0xAAAAAAAA, "Kapı açılıyor!!!");
   return 1;
   }

   if(strcmp("/motorcukapat", cmdtext, true) == 0) {
   MoveObject(Kapi6,2182.81, -1757.15, 13.70,2);
   SendClientMessage(playerid, 0xAAAAAAAA, "Kapı kapatılıyor!!!");
   return 1;
   }

   if(!strcmp(cmdtext,"/motorcueleman",true)) {
    SetPlayerPos(playerid, 2143.9895,-1803.0303,16.1406);
    SetPlayerSkin(playerid, 114);
    GameTextForPlayer(playerid,"Sende Artik Motorcusun!!!",5000,3);
    ResetPlayerWeapons(playerid);
    GivePlayerWeapon(playerid,5,500);
    GivePlayerWeapon(playerid,16,500);
    GivePlayerWeapon(playerid,29,500);
    GivePlayerWeapon(playerid,25,500);
    SetPlayerArmour(playerid,100);
    new Float:X, Float:Y, Float:Z;
    PlayerPlaySound(playerid, 1083, X, Y, Z);
    return 1;
   }

   if(!strcmp(cmdtext,"/motorcubaskan",true)) {
    SetPlayerPos(playerid, 2143.9895,-1803.0303,16.1406);
    SetPlayerSkin(playerid, 116);
    GameTextForPlayer(playerid,"Motorcularin Baskanisin!!!",5000,3);
    ResetPlayerWeapons(playerid);
    GivePlayerWeapon(playerid,5,500);
    GivePlayerWeapon(playerid,16,500);
    GivePlayerWeapon(playerid,29,500);
    GivePlayerWeapon(playerid,34,500);
    GivePlayerWeapon(playerid,25,500);
    GivePlayerWeapon(playerid,31,500);
    SetPlayerArmour(playerid,100);
    new Float:X, Float:Y, Float:Z;
    PlayerPlaySound(playerid, 1083, X, Y, Z);
    return 1;
   }


Resimler:






NOT: Fotoğrafları çekebilmek için serverimde oranın sahibini yerinden kovdum Very Happy












(--------------------------------------)
( Mod Yapımcısı DeAdLy)
(--------------------------------------)

Normal KOD:
Kod:
new OtelKapi;
new OtelKapi2;

//RockHotel
   CreateObject(16151, 2614.414063, 2455.377930, 14.258941, 0.0000, 0.0000, 90.0000);
   CreateObject(14391, 2621.724121, 2451.224121, 14.827272, 0.0000, 0.0000, 236.2501);
   CreateObject(2224, 2627.664795, 2445.943359, 13.862950, 0.0000, 0.0000, 247.5000);
   CreateObject(1481, 2608.615723, 2451.780273, 14.570313, 0.0000, 0.0000, 90.0000);
   CreateObject(1432, 2610.016113, 2448.531250, 13.998989, 0.0000, 0.0000, 0.0000);
   CreateObject(955, 2631.069824, 2442.221924, 14.270235, 0.0000, 0.0000, 303.7500);
   CreateObject(956, 2631.818115, 2441.268066, 14.271200, 0.0000, 0.0000, 303.7500);
   CreateObject(1209, 2632.513428, 2440.310791, 13.867188, 0.0000, 0.0000, 303.7500);
   CreateObject(7073, 2636.642090, 2332.784912, 48.193962, 0.0000, 0.0000, 281.2500);
   CreateObject(3472, 2634.607178, 2302.044189, 10.189472, 0.0000, 0.0000, 0.0000);
   CreateObject(3472, 2621.946777, 2300.416016, 10.189472, 0.0000, 0.0000, 0.0000);
   CreateObject(3472, 2647.838135, 2313.746582, 10.197268, 0.0000, 0.0000, 0.0000);
   CreateObject(3472, 2617.309326, 2313.304443, 10.189472, 0.0000, 0.0000, 0.0000);
   CreateObject(3472, 2613.824951, 2304.720947, 10.189472, 0.0000, 0.0000, 0.0000);
   CreateObject(3472, 2598.533936, 2305.148193, 10.189472, 0.0000, 0.0000, 0.0000);
   CreateObject(3472, 2607.980713, 2325.369385, 10.189472, 0.0000, 0.0000, 0.0000);
   CreateObject(3472, 2604.685547, 2342.588135, 38.744160, 0.0000, 0.0000, 0.0000);
   CreateObject(3472, 2587.970459, 2333.793213, 46.814472, 0.0000, 0.0000, 0.0000);
   CreateObject(3472, 2643.553955, 2369.212158, 38.744160, 0.0000, 0.0000, 0.0000);
   CreateObject(3472, 2633.058594, 2383.990967, 46.814472, 0.0000, 0.0000, 0.0000);
   CreateObject(3472, 2646.132568, 2352.664551, 31.533222, 0.0000, 0.0000, 0.0000);
   CreateObject(3472, 2621.370605, 2343.292969, 31.533222, 0.0000, 0.0000, 0.0000);
   CreateObject(3472, 2562.877686, 2302.231445, 17.191368, 0.0000, 0.0000, 0.0000);
   CreateObject(3472, 2588.921143, 2299.113525, 17.189472, 0.0000, 0.0000, 0.0000);
   CreateObject(3877, 2608.246338, 2456.167969, 15.532928, 0.0000, 0.0000, 0.0000);
   CreateObject(3877, 2621.998047, 2455.760498, 15.532928, 0.0000, 0.0000, 0.0000);
   CreateObject(1985, 2636.407471, 2431.563965, 16.295925, 0.0000, 0.0000, 0.0000);
   CreateObject(1985, 2637.381104, 2429.511963, 16.295925, 0.0000, 0.0000, 0.0000);
   CreateObject(3795, 2611.740479, 2419.330811, 10.161318, 0.0000, 0.0000, 0.0000);
   CreateObject(3397, 2620.547607, 2419.389648, 9.818094, 0.0000, 0.0000, 90.0000);
   CreateObject(3396, 2623.829834, 2419.388916, 9.818094, 0.0000, 0.0000, 90.0000);
   CreateObject(3395, 2627.116211, 2419.415283, 9.810988, 0.0000, 0.0000, 90.0000);
   CreateObject(3393, 2630.403076, 2419.415527, 9.810989, 0.0000, 0.0000, 90.0000);
   CreateObject(16782, 2616.838867, 2419.797852, 11.013462, 0.0000, 0.0000, 270.0000);
   CreateObject(3877, 2608.420898, 2418.185059, 14.986053, 0.0000, 0.0000, 0.0000);
   CreateObject(3877, 2613.617188, 2418.070313, 14.986053, 0.0000, 0.0000, 0.0000);
   CreateObject(3877, 2642.224121, 2419.335938, 14.695856, 0.0000, 0.0000, 0.0000);
   CreateObject(3528, 2644.427734, 2414.656250, 12.874729, 0.0000, 0.0000, 225.0000);
   CreateObject(3528, 2638.423828, 2413.778320, 13.076534, 0.0000, 0.0000, 315.0000);
   CreateObject(11631, 2633.236572, 2419.376221, 11.066216, 0.0000, 0.0000, 0.0000);
   OtelKapi = CreateObject(988, 2607.434326, 2417.767578, 10.859375, 0.0000, 0.0000, 270.0000);
   OtelKapi2 = CreateObject(988, 2641.828613, 2414.715332, 10.859375, 0.0000, 0.0000, 0.0000);

   if(!strcmp(cmdtext,"/hotelkoruma",true)) {
    SetPlayerPos(playerid, 2633.5857,2346.1956,10.6719);
    SetPlayerSkin(playerid, 164);
    GameTextForPlayer(playerid,"ReDevil'in Mekanini Korumalisin!!!",5000,3);
    SendClientMessage(playerid, COLOR_RED, "Hotel'i Koru!!! ");
    ResetPlayerWeapons(playerid);
    GivePlayerWeapon(playerid,5,500);
    GivePlayerWeapon(playerid,16,500);
    GivePlayerWeapon(playerid,29,500);
    GivePlayerWeapon(playerid,34,500);
    GivePlayerWeapon(playerid,25,500);
    GivePlayerWeapon(playerid,31,500);
    SetPlayerArmour(playerid,100);
    new Float:X, Float:Y, Float:Z;
    PlayerPlaySound(playerid, 1083, X, Y, Z);
    return 1;
   }

   if(!strcmp(cmdtext,"/rockhotel",true)) {
    SetPlayerPos(playerid, 2633.5857,2346.1956,10.6719);
    SetPlayerSkin(playerid, 120);
    GameTextForPlayer(playerid,"ReDevil Mekanina Isinlandin!!!",5000,3);
    SendClientMessage(playerid, COLOR_RED, "Mekanına Hoşgeldin... ");
    ResetPlayerWeapons(playerid);
    GivePlayerWeapon(playerid,5,500);
    GivePlayerWeapon(playerid,16,500);
    GivePlayerWeapon(playerid,29,500);
    GivePlayerWeapon(playerid,34,500);
    GivePlayerWeapon(playerid,25,500);
    GivePlayerWeapon(playerid,31,500);
    SetPlayerArmour(playerid,100);
    new Float:X, Float:Y, Float:Z;
    PlayerPlaySound(playerid, 1083, X, Y, Z);
    return 1;
   }


   if(strcmp("/gir", cmdtext, true) == 0) {
   MoveObject(OtelKapi2,2641.828613, 2414.715332, 3.859375,2);
   SendClientMessage(playerid, 0xAAAAAAAA, "Kapı açılıyor!!!");
   return 1;
   }

   if(strcmp("/cik", cmdtext, true) == 0) {
   MoveObject(OtelKapi2,2641.828613, 2414.715332, 10.859375,2);
   SendClientMessage(playerid, 0xAAAAAAAA, "Kapı Kapanıyor!!!");
   return 1;
   }

   if(strcmp("/gir2", cmdtext, true) == 0) {
   MoveObject(OtelKapi,2607.434326, 2417.767578, 3.859375,2);
   SendClientMessage(playerid, 0xAAAAAAAA, "Kapı açılıyor!!!");
   return 1;
   }

   if(strcmp("/cik2", cmdtext, true) == 0) {
   MoveObject(OtelKapi,2607.434326, 2417.767578, 10.859375,2);
   SendClientMessage(playerid, 0xAAAAAAAA, "Kapı Kapanıyor!!!");
   return 1;
   }


xStreamer Kodu:
Kod:
new OtelKapi;
new OtelKapi2;

//RockHotel
   CreateStreamedObject(16151, 2614.414063, 2455.377930, 14.258941, 0.0000, 0.0000, 90.0000);
   CreateStreamedObject(14391, 2621.724121, 2451.224121, 14.827272, 0.0000, 0.0000, 236.2501);
   CreateStreamedObject(2224, 2627.664795, 2445.943359, 13.862950, 0.0000, 0.0000, 247.5000);
   CreateStreamedObject(1481, 2608.615723, 2451.780273, 14.570313, 0.0000, 0.0000, 90.0000);
   CreateStreamedObject(1432, 2610.016113, 2448.531250, 13.998989, 0.0000, 0.0000, 0.0000);
   CreateStreamedObject(955, 2631.069824, 2442.221924, 14.270235, 0.0000, 0.0000, 303.7500);
   CreateStreamedObject(956, 2631.818115, 2441.268066, 14.271200, 0.0000, 0.0000, 303.7500);
   CreateStreamedObject(1209, 2632.513428, 2440.310791, 13.867188, 0.0000, 0.0000, 303.7500);
   CreateStreamedObject(7073, 2636.642090, 2332.784912, 48.193962, 0.0000, 0.0000, 281.2500);
   CreateStreamedObject(3472, 2634.607178, 2302.044189, 10.189472, 0.0000, 0.0000, 0.0000);
   CreateStreamedObject(3472, 2621.946777, 2300.416016, 10.189472, 0.0000, 0.0000, 0.0000);
   CreateStreamedObject(3472, 2647.838135, 2313.746582, 10.197268, 0.0000, 0.0000, 0.0000);
   CreateStreamedObject(3472, 2617.309326, 2313.304443, 10.189472, 0.0000, 0.0000, 0.0000);
   CreateStreamedObject(3472, 2613.824951, 2304.720947, 10.189472, 0.0000, 0.0000, 0.0000);
   CreateStreamedObject(3472, 2598.533936, 2305.148193, 10.189472, 0.0000, 0.0000, 0.0000);
   CreateStreamedObject(3472, 2607.980713, 2325.369385, 10.189472, 0.0000, 0.0000, 0.0000);
   CreateStreamedObject(3472, 2604.685547, 2342.588135, 38.744160, 0.0000, 0.0000, 0.0000);
   CreateStreamedObject(3472, 2587.970459, 2333.793213, 46.814472, 0.0000, 0.0000, 0.0000);
   CreateStreamedObject(3472, 2643.553955, 2369.212158, 38.744160, 0.0000, 0.0000, 0.0000);
   CreateStreamedObject(3472, 2633.058594, 2383.990967, 46.814472, 0.0000, 0.0000, 0.0000);
   CreateStreamedObject(3472, 2646.132568, 2352.664551, 31.533222, 0.0000, 0.0000, 0.0000);
   CreateStreamedObject(3472, 2621.370605, 2343.292969, 31.533222, 0.0000, 0.0000, 0.0000);
   CreateStreamedObject(3472, 2562.877686, 2302.231445, 17.191368, 0.0000, 0.0000, 0.0000);
   CreateStreamedObject(3472, 2588.921143, 2299.113525, 17.189472, 0.0000, 0.0000, 0.0000);
   CreateStreamedObject(3877, 2608.246338, 2456.167969, 15.532928, 0.0000, 0.0000, 0.0000);
   CreateStreamedObject(3877, 2621.998047, 2455.760498, 15.532928, 0.0000, 0.0000, 0.0000);
   CreateStreamedObject(1985, 2636.407471, 2431.563965, 16.295925, 0.0000, 0.0000, 0.0000);
   CreateStreamedObject(1985, 2637.381104, 2429.511963, 16.295925, 0.0000, 0.0000, 0.0000);
   CreateStreamedObject(3795, 2611.740479, 2419.330811, 10.161318, 0.0000, 0.0000, 0.0000);
   CreateStreamedObject(3397, 2620.547607, 2419.389648, 9.818094, 0.0000, 0.0000, 90.0000);
   CreateStreamedObject(3396, 2623.829834, 2419.388916, 9.818094, 0.0000, 0.0000, 90.0000);
   CreateStreamedObject(3395, 2627.116211, 2419.415283, 9.810988, 0.0000, 0.0000, 90.0000);
   CreateStreamedObject(3393, 2630.403076, 2419.415527, 9.810989, 0.0000, 0.0000, 90.0000);
   CreateStreamedObject(16782, 2616.838867, 2419.797852, 11.013462, 0.0000, 0.0000, 270.0000);
   CreateStreamedObject(3877, 2608.420898, 2418.185059, 14.986053, 0.0000, 0.0000, 0.0000);
   CreateStreamedObject(3877, 2613.617188, 2418.070313, 14.986053, 0.0000, 0.0000, 0.0000);
   CreateStreamedObject(3877, 2642.224121, 2419.335938, 14.695856, 0.0000, 0.0000, 0.0000);
   CreateStreamedObject(3528, 2644.427734, 2414.656250, 12.874729, 0.0000, 0.0000, 225.0000);
   CreateStreamedObject(3528, 2638.423828, 2413.778320, 13.076534, 0.0000, 0.0000, 315.0000);
   CreateStreamedObject(11631, 2633.236572, 2419.376221, 11.066216, 0.0000, 0.0000, 0.0000);
   OtelKapi = CreateStreamedObject(988, 2607.434326, 2417.767578, 10.859375, 0.0000, 0.0000, 270.0000);
   OtelKapi2 = CreateStreamedObject(988, 2641.828613, 2414.715332, 10.859375, 0.0000, 0.0000, 0.0000);



   if(strcmp("/gir", cmdtext, true) == 0) {
   MoveStreamedObject(OtelKapi2,2641.828613, 2414.715332, 3.859375,2);
   SendClientMessage(playerid, 0xAAAAAAAA, "Kapı açılıyor!!!");
   return 1;
   }

   if(strcmp("/cik", cmdtext, true) == 0) {
   MoveStreamedObject(OtelKapi2,2641.828613, 2414.715332, 10.859375,2);
   SendClientMessage(playerid, 0xAAAAAAAA, "Kapı Kapanıyor!!!");
   return 1;
   }

   if(strcmp("/gir2", cmdtext, true) == 0) {
   MoveStreamedObject(OtelKapi,2607.434326, 2417.767578, 3.859375,2);
   SendClientMessage(playerid, 0xAAAAAAAA, "Kapı açılıyor!!!");
   return 1;
   }

   if(strcmp("/cik2", cmdtext, true) == 0) {
   MoveStreamedObject(OtelKapi,2607.434326, 2417.767578, 10.859375,2);
   SendClientMessage(playerid, 0xAAAAAAAA, "Kapı Kapanıyor!!!");
   return 1;
   }

Resimler:

















(--------------------------------------)
( Mod Yapımcısı DeAdLy)
(--------------------------------------)

Objectler:

Kod:
CreateObject(11490, 1235.680054, -2299.320557, 12.497300, 0.0000, 0.0000, 0.0000);
CreateObject(11665, 1238.630493, -2301.294678, 14.703776, 0.0000, 0.0000, 0.0000);
CreateObject(11631, 1237.849731, -2295.777588, 15.251017, 0.0000, 0.0000, 0.0000);
CreateObject(1806, 1238.188599, -2296.392578, 14.024762, 0.0000, 0.0000, 0.0000);
CreateObject(1481, 1227.934326, -2304.551270, 13.532952, 0.0000, 0.0000, 0.0000);
CreateObject(1808, 1226.455566, -2303.026123, 12.807733, 0.0000, 0.0000, 0.0000);
CreateObject(1829, 1239.694580, -2295.833496, 14.469642, 0.0000, 0.0000, 0.0000);
CreateObject(2180, 1239.931274, -2305.317627, 13.991001, 0.0000, 0.0000, 90.0000);
CreateObject(1792, 1239.975342, -2304.736816, 14.805443, 0.0000, 0.0000, 270.0000);
CreateObject(2028, 1238.477295, -2304.886963, 14.076543, 0.0000, 0.0000, 270.0000);
CreateObject(1809, 1239.539429, -2304.773682, 13.988993, 0.0000, 0.0000, 270.0000);
CreateObject(1840, 1239.546265, -2304.220947, 14.000943, 0.0000, 0.0000, 0.0000);
CreateObject(1841, 1239.546265, -2305.436035, 13.998718, 0.0000, 0.0000, 0.0000);
CreateObject(2224, 1231.945190, -2301.186035, 14.000875, 0.0000, 0.0000, 45.0003);
CreateObject(2517, 1231.139893, -2301.914795, 13.997300, 0.0000, 0.0000, 270.0000);
CreateObject(2563, 1233.571899, -2306.281250, 13.998993, 0.0000, 0.0000, 90.0000);
CreateObject(1491, 1234.555054, -2294.817139, 14.058109, 0.0000, 0.0000, 0.0000);
CreateObject(1491, 1236.805054, -2294.800293, 14.055296, 0.0000, 0.0000, 180.0000);
CreateObject(2813, 1231.573975, -2303.408936, 14.424667, 0.0000, 0.0000, 112.5000);
CreateObject(14651, 1220.342163, -2302.703125, 15.165551, 0.0000, 0.0000, 90.0000);
CreateObject(14637, 1235.149780, -2294.733887, 17.850893, 0.0000, 0.0000, 90.0000);
CreateObject(14467, 1220.789673, -2311.120117, 15.904022, 0.0000, 0.0000, 360.0000);
CreateObject(3471, 1233.173462, -2293.165283, 13.462674, 0.0000, 0.0000, 90.0000);
CreateObject(3471, 1238.275024, -2293.316162, 13.239399, 0.0000, 0.0000, 90.0000);
CreateObject(974, 1234.252930, -2306.773682, 16.782852, 0.0000, 0.0000, 0.0000);
CreateObject(974, 1237.107544, -2306.765869, 16.842613, 0.0000, 0.0000, 0.0000);
CreateObject(955, 1231.593750, -2295.779541, 14.408160, 0.0000, 0.0000, 90.0000);
CreateObject(956, 1231.504883, -2296.972900, 14.409126, 0.0000, 0.0000, 90.0000);
CreateObject(1302, 1231.431763, -2298.157715, 14.005113, 0.0000, 0.0000, 90.0000);

Işınlanma:

Kod:
   if(!strcmp(cmdtext,"/villa",true)) {
    SetPlayerPos(playerid, 1235.6501,-2288.0908,13.1681);
    SetPlayerSkin(playerid, 19);
    GameTextForPlayer(playerid,"Villaya isinlandin!!!",5000,3);
    ResetPlayerWeapons(playerid);
    SetPlayerArmour(playerid,100);
    new Float:X, Float:Y, Float:Z;
    PlayerPlaySound(playerid, 1083, X, Y, Z);
    return 1;
   }

Resimler:
















(--------------------------------------)
( Mod Yapımcısı DeAdLy)
(--------------------------------------)

Kod:

public OnGameModeInit()

   CreateObject(8947, -2200.716064, 1630.516602, -26.095659, 0.0000, 0.0000, 11.2500); // Ajan
   CreateObject(3996, -2187.957275, 1571.461914, -29.443644, 0.0000, 0.0000, 281.2500);
   CreateObject(4654, -2175.543457, 1504.973389, -23.980879, 0.0000, 0.0000, 191.2500);
   CreateObject(5185, -2219.238770, 1625.327881, -28.214867, 0.0000, 0.0000, 157.5000);
   CreateObject(16113, -2225.511475, 1606.380127, -31.534685, 0.0000, 0.0000, 315.0000);
   CreateObject(16113, -2224.987793, 1634.135010, -28.465420, 0.0000, 0.0000, 101.2500);
   CreateObject(16113, -2183.503174, 1647.807007, -35.430073, 0.0000, 0.0000, 326.2500);
   CreateObject(16112, -2164.885742, 1632.057373, -28.946888, 0.0000, 0.0000, 258.7500);
   CreateObject(16112, -2173.976807, 1603.603027, -38.957294, 0.0000, 0.0000, 0.0000);
   CreateObject(16112, -2150.717041, 1611.968506, -34.301334, 0.0000, 0.0000, 225.0000);
   CreateObject(1468, -2190.839111, 1621.487793, -28.088797, 0.0000, 0.0000, 292.5000);
   CreateObject(1468, -2191.413086, 1626.435425, -28.102489, 0.0000, 0.0000, 258.7500);
   CreateObject(1468, -2188.357422, 1629.045898, -28.102489, 0.0000, 0.0000, 0.0000);
   CreateObject(16662, -2203.012207, 1640.289917, -28.167671, 0.0000, 0.0000, 348.7500);
   CreateObject(3397, -2192.764160, 1622.133179, -29.359924, 0.0000, 0.0000, 11.2500);
   CreateObject(3396, -2193.334473, 1625.288452, -29.373617, 0.0000, 0.0000, 11.2500);
   CreateObject(3395, -2194.030518, 1628.569214, -0.049706, 0.0000, 0.0000, 11.2500);
   CreateObject(11631, -2204.784424, 1619.171997, -28.111801, 0.0000, 0.0000, 101.2500);
   CreateObject(1963, -2208.128174, 1639.266113, -28.968597, 0.0000, 0.0000, 45.0000);
   CreateObject(1963, -2207.832275, 1639.079590, -29.109257, 0.0000, 0.0000, 225.0000);
   CreateObject(1963, -2206.893799, 1640.159180, -29.109257, 0.0000, 0.0000, 225.0000);
   CreateObject(1963, -2207.933594, 1638.740967, -29.109257, 0.0000, 0.0000, 45.0000);
   CreateObject(1963, -2203.304443, 1641.697510, -29.109257, 0.0000, 0.0000, 22.5000);
   CreateObject(1963, -2200.266113, 1641.026367, -29.109257, 0.0000, 0.0000, 348.7500);
   CreateObject(1963, -2198.907227, 1640.746094, -29.109257, 0.0000, 0.0000, 348.7500);
   CreateObject(1963, -2205.058838, 1641.101074, -29.109257, 0.0000, 0.0000, 11.2500);
   CreateObject(1963, -2201.921387, 1641.487183, -29.109257, 0.0000, 0.0000, 337.5000);
   CreateObject(1963, -2203.662354, 1640.866821, -29.109257, 0.0000, 0.0000, 11.2500);
   CreateObject(1963, -2206.066406, 1640.129150, -29.109257, 0.0000, 0.0000, 22.5000);
   CreateObject(1963, -2201.917969, 1641.083008, -29.109257, 0.0000, 0.0000, 0.0000);
   AddStaticVehicle(522,-2161.1523,1449.2500,-19.0204,10.2143,0,1); //
   AddStaticVehicle(522,-2166.4658,1448.2467,-19.0240,14.4771,0,1); //
   Kapi3 = CreateObject(8483, -2198.231445, 1617.365723, -24.138227, 0.0000, 0.0000, 281.2500); // Ajan

Kapı Ve Işınlanma Kodu:

Kod:

   if(!strcmp(cmdtext,"/gizliajan",true)) {
    SetPlayerPos(playerid, -2163.7920,1448.5781,-18.5923);
    SetPlayerSkin(playerid, 163);
    GameTextForPlayer(playerid,"Gizli Ajan Oldun!!!",5000,3);
    ResetPlayerWeapons(playerid);
    SetPlayerArmour(playerid,100);
    new Float:X, Float:Y, Float:Z;
    PlayerPlaySound(playerid, 1083, X, Y, Z);

    return 1;
   }

   if(strcmp("/ajanac", cmdtext, true) == 0) {
   MoveObject(Kapi3,-2198.231445, 1617.365723, -35.138227,2);
   SendClientMessage(playerid, 0xAAAAAAAA, "Kapı açılıyor!!!");
   return 1;
   }

   if(strcmp("/ajankapat", cmdtext, true) == 0) {
   MoveObject(Kapi3,-2198.231445, 1617.365723, -24.138227,2);
   SendClientMessage(playerid, 0xAAAAAAAA, "Kapı kapatılıyor!!!");
   return 1;
   }











Evet arkadaşlar... Belki biraz kolay gelebilir... Yapabildiğim kadar yaptım. Özellik olarak birşey yok normal bir yarış alanı fakat en sonda "Kazananlar Odası" isimli yere gidiyorsunuz...

Maraton:

Kod:
CreateObject(5442, 2906.335938, -1651.878662, 9.547848, 0.0000, 0.0000, 348.7500);
CreateObject(5442, 2935.073730, -1657.354370, 9.561068, 0.0000, 0.0000, 348.7500);
CreateObject(11293, 2974.336914, -1665.171875, 5.546622, 0.0000, 0.0000, 258.7500);
CreateObject(1225, 2974.432129, -1665.163330, 10.631191, 0.0000, 0.0000, 0.0000);
CreateObject(1225, 2974.559814, -1665.279907, 11.797559, 0.0000, 0.0000, 0.0000);
CreateObject(1225, 2974.683350, -1665.401367, 12.963703, 0.0000, 0.0000, 0.0000);
CreateObject(1225, 2974.784668, -1665.439819, 14.153518, 0.0000, 0.0000, 0.0000);
CreateObject(1225, 2974.886230, -1665.501953, 15.340173, 0.0000, 0.0000, 0.0000);
CreateObject(16640, 3000.326904, -1665.687866, 3.017724, 0.0000, 0.0000, 0.0000);
CreateObject(16640, 2986.772461, -1655.420532, 3.099269, 0.0000, 0.0000, 180.0000);
CreateObject(16640, 2998.758057, -1645.184326, 2.986757, 0.0000, 0.0000, 0.0000);
CreateObject(16093, 2984.333496, -1637.943481, 3.964302, 0.0000, 0.0000, 180.0000);
CreateObject(3885, 2984.020508, -1635.163330, 2.673198, 0.0000, 0.0000, 348.7500);
CreateObject(3279, 2987.664551, -1634.302612, -0.232824, 0.0000, 0.0000, 270.0000);
CreateObject(3279, 2987.553467, -1631.970581, 15.920918, 0.0000, 0.0000, 315.0000);
CreateObject(14596, 2985.504395, -1630.495239, 42.538750, 0.0000, 0.0000, 157.5000);
CreateObject(12991, 2994.940918, -1639.333130, 54.295784, 0.0000, 0.0000, 78.7500);
CreateObject(1814, 2994.496826, -1641.542358, 54.284691, 0.0000, 0.0000, 348.7500);
CreateObject(1754, 2995.440918, -1637.664795, 54.290722, 0.0000, 0.0000, 348.7500);
CreateObject(1754, 2996.363281, -1637.847046, 54.290722, 0.0000, 0.0000, 348.7500);
CreateObject(2648, 2995.155273, -1641.045898, 55.062592, 0.0000, 0.0000, 168.7500);
CreateObject(2028, 2995.170410, -1640.333740, 54.379116, 0.0000, 0.0000, 168.7500);
CreateObject(2097, 2996.820313, -1640.531006, 54.596062, 0.0000, 0.0000, 258.7500);
CreateObject(1999, 2992.425781, -1640.674561, 54.295784, 0.0000, 0.0000, 78.7500);
CreateObject(1806, 2993.496338, -1640.008789, 54.315434, 0.0000, 0.0000, 78.7500);
CreateObject(13011, 3036.892822, -1619.341919, 2.121528, 0.0000, 0.0000, 247.5000);
CreateObject(9316, 2991.907959, -1626.447876, 48.704418, 0.0000, 0.0000, 326.2500);
CreateObject(8615, 2992.587646, -1634.982544, 51.743061, 0.0000, 0.0000, 258.7500);
CreateObject(984, 2996.419678, -1617.617310, 51.926620, 0.0000, 0.0000, 0.0000);
CreateObject(984, 2994.797119, -1627.886719, 51.936703, 0.0000, 0.0000, 348.7500);
CreateObject(984, 2991.926025, -1615.796143, 51.887268, 0.0000, 0.0000, 315.0000);
CreateObject(984, 2988.537598, -1626.503662, 51.880783, 0.0000, 0.0000, 11.2500);
CreateObject(983, 2989.382568, -1630.253540, 50.907284, 0.0000, 0.0000, 11.2500);
CreateObject(983, 2984.791260, -1637.314697, 48.160629, 0.0000, 0.0000, 326.2500);
CreateObject(983, 2985.667480, -1640.966431, 46.792885, 0.0000, 0.0000, 56.2500);
CreateObject(983, 2987.353516, -1642.096924, 46.791733, 0.0000, 0.0000, 56.2500);
CreateObject(983, 2991.434326, -1641.279175, 48.378819, 0.0000, 0.0000, 326.2500);
CreateObject(983, 2994.078857, -1635.980225, 49.701275, 0.0000, 0.0000, 337.5000);
CreateObject(983, 2994.504883, -1633.162964, 51.149391, 0.0000, 0.0000, 348.7500);
CreateObject(1424, 2988.615723, -1635.817139, 38.156376, 0.0000, 0.0000, 67.5000);
CreateObject(1424, 2988.983643, -1635.976440, 43.958511, 0.0000, 0.0000, 67.5000);
CreateObject(978, 2981.656982, -1663.496460, 11.065657, 0.0000, 0.0000, 157.5000);
CreateObject(978, 2985.610596, -1665.485352, 11.692220, 0.0000, 0.0000, 146.2500);
CreateObject(979, 2980.781494, -1669.387573, 11.065657, 0.0000, 0.0000, 348.7500);
CreateObject(979, 2985.368896, -1670.398926, 11.811358, 0.0000, 0.0000, 33.7500);
CreateObject(983, 2984.393799, -1664.143799, 0.812269, 0.0000, 0.0000, 90.0000);
CreateObject(983, 2990.041016, -1665.070923, 0.415810, 0.0000, 0.0000, 56.2500);
CreateObject(983, 2982.968018, -1669.841431, 0.456132, 0.0000, 0.0000, 247.5000);
CreateObject(983, 2988.895264, -1672.351074, 0.424706, 0.0000, 0.0000, 247.5000);
CreateObject(983, 2994.218262, -1673.913818, 0.437923, 0.0000, 0.0000, 78.7500);
CreateObject(1459, 2987.510986, -1640.271973, 7.959057, 0.0000, 0.0000, 90.0000);

Işınlanma:
Kod:
   if(!strcmp(cmdtext,"/maraton",true)) {
    SetPlayerPos(playerid, 2912.6604,-1652.6857,10.4673);
    SetPlayerSkin(playerid, 154);
    GameTextForPlayer(playerid,"Wipeout'a isinlandin!!!",5000,3);
    SendClientMessage(playerid, COLOR_RED, "Yapımcı: ßy DeAdLy!!! ");
    ResetPlayerWeapons(playerid);
    SetPlayerArmour(playerid,100);
    new Float:X, Float:Y, Float:Z;
    PlayerPlaySound(playerid, 1083, X, Y, Z);
    return 1;
   }

Resimler:












En son DeadLy tarafından Salı Eyl. 07, 2010 12:36 pm tarihinde değiştirildi, toplamda 3 kere değiştirildi
Sayfa başına dön Aşağa gitmek
DeadLy
Asteğmen
Asteğmen
avatar

Mesaj Sayısı : 11
Teşekkür Puanı : 7
Kayıt tarihi : 06/09/10

MesajKonu: Geri: Modlarım(Gizli Ajan Mesleği,Villa,Çete vb.)   Salı Eyl. 07, 2010 12:28 pm

Arkadaşlar Temanın Değişik Olması Sebebiyle "Kod:" bölümleri biraz dağınık göründü. Siz oraları komple kopyalayın kullanacağınız bölgeleri..
Sayfa başına dön Aşağa gitmek
Samet
Mareşal
Mareşal
avatar

Mesaj Sayısı : 261
Teşekkür Puanı : 110
Kayıt tarihi : 04/07/10
Yaş : 24

MesajKonu: Tebrikler...   Salı Eyl. 07, 2010 1:26 pm

Çok Güzel... Bir Mekan Yapmıssın +Rep...

Başarılarının Devamını Dilerim...
Sayfa başına dön Aşağa gitmek
 
Modlarım(Gizli Ajan Mesleği,Villa,Çete vb.)
Sayfa başına dön 
1 sayfadaki 1 sayfası

Bu forumun müsaadesi var:Bu forumdaki mesajlara cevap veremezsiniz
 :: Oyunlar :: Online Oyunlar :: Gta Samp :: Pawno Kodlama-
Buraya geçin: